
- STAR WARS KOTOR 2 SAVE EDITOR HOW TO
- STAR WARS KOTOR 2 SAVE EDITOR .EXE
- STAR WARS KOTOR 2 SAVE EDITOR MOD
- STAR WARS KOTOR 2 SAVE EDITOR PLUS
reg file.Īlso, I'm willing to expand it as needed for example, when RoR is done. Remember: Enclose the path in "", and for every '\' in your path Now,Ĭhange the path that comes after the = sign.


reg file, select 'edit', and the file will open in Notepad. reg file doesn't match where you have the TJM directory, then right-click on KSE just tests if the file is in the TJM directory simply copy and rename swkotor2.exe and you're fine.
STAR WARS KOTOR 2 SAVE EDITOR .EXE
exe can't this was to avoid any issues in the verification of the The path can be changed,īut the name of the. exe, instead of being named swkotor2, is marked as TJM. reg file will enter by default is: C:\Progam Files\LucasArts\TJM,Īnd the. It assumes the path will be a copied installation of You will need a Registry Entry for the mod,
STAR WARS KOTOR 2 SAVE EDITOR MOD
If you choose to use support for the mod by Trex titled "The Jedi Masters", If you just want to use the new features without Trex's mod "The Jedi Masters" The other, KSE_Error.txt is only used when you get a dialogue box talking about a TK::ERROR. One, called KSE_Log.txt, is for everyday use of KSE. txt documents stored in the same folder as KSE. P.S: I've made the logging more user-friendly, and made it happen in two. KotOR Savegame Editor is a Perl/Tk application used in the editing of Star Wars: Knights of the Old Republic savegame files. Please report any bugs/nuisances/suggestions to me. Have fun with this, guys, and know that I enjoyed/hated/had fun working on this for you guys!
STAR WARS KOTOR 2 SAVE EDITOR PLUS
When using the +/- buttons to edit the stack size, you need to use one of the plus buttons before the - ones will activate annoying, but I tried to fix it. Don't click on the top entry in the available items window you will still get an error.Ģ. *: This means that you can make a change, fire up the game, load the save, progress and change something, save, and reload the save with the new data in KSE, WITHOUT RESTARTING KSE.ġ. And last of all, RELOADING!!!!! - I've added options on the right-click menu for both the Game, and each saved game, to reload the data for all saved games/the selected saved game, respectively.* Static inventory - Instead of loading the inventory warehouse for each saved game, KSE loads one warehouse per game type(K1, TSL, and TJM) the first time and keeps the warehouse in memory. Now it'll do it when you first click on the respective branch. Faster start-up - I've shuffled around when KSE finds and loads up your. Inventory stack editing - I've restored some cut buttons that added and subtracted 1 off of the stack size.

You will still need to use the Add Items button, and you will have to enter a number before adding the item. Adjustable Stack Size! - I've added a text box when adding items to the Inventory. etc have notepad-like scrolling(hit the mouse wheel). Scrolling!!! - The scrollboxes for the Feats, Powers. Apply as Enter - The same thing that happens when you hit the apply button, now also happens with the Enter key as well for most text boxes. Added support for Trex's mod The Jedi Masters (TJM) as a separate Kotor 2 installation. Seem to have fixed the issues with quests not showing up properly in KSE. Added ability to edit currently-equipped equipment, though the character needs to have the ability to do so in-game, as far as feats and gender. Added the ability to edit Cloud saves from KotOR 2's new Steam Update. Added an external INI-Generator from Chev Chelios.

STAR WARS KOTOR 2 SAVE EDITOR HOW TO
Read the "KSE Error Reporting" Thread under the discussions tab to learn how to report any bugs you encounter. Menirz - Maintaining the Steam Workshop Page Pazuzu156 - KSE & KPF Developer, Mantis Bug Tracking System Creator and Host.Ĭhev Chelios - The proposal, creation, and support of the KPF. *** See special section for detailed instructionsīefore using KSE, it is recommended that you make a backup of your 'saves' directory, just in case.įair Strides - Lead programmer, Current Author/Maintainer of WinKSE. ** Not supported on Xbox Saves, will cause "Damaged Savegame" message. It is thereforeīetter to change your Wis/Cha and Con to affect your MFP and MHP. Game will change the values back to what it calculates as correct. Therefore while these fields are editable, the *=Note: Max Hit Points and Max Force Points, while editable appear to be calculatedĪt the time the savegame is loaded. The following fields are currently editable: Star Wars: Knights of the Old Republic savegame files. KotOR Savegame Editor is a Perl/Tk application used in the editing of If you encounter any issues with KSE or KPF, please refer to the FAQ before posting in the comments: Please review the README.txt's in the above directory before using this mod. The latest build can always be found at the following repository: KSE is now Open Source! Please see the pinned post in the Discussions Tab for more information.
